Configuration
Notify
function core.notify(text, type)
-- add your custom notification script
end
Vehicle Key
function core.setVehicleKey(plate)
-- add your vehicle script here
end
Exports
exports['yeva_impound']:openimpmenu()
Add More Vehicles
vehlist = {
{ model = 'blista', name = 'Blista', category = 'compacts', type = 'automobile' }
}
Add More Location
-- location id
lsCar = {
-- Blip settings for the impound location (used on map)
blip = {
use = true,
label = 'LS Impound',
color = 63,
sprite = 67,
scale = 0.8
},
-- Zone information for this impound location
zone = {
title = 'Title',
description = 'Description',
label = 'Label',
catlabel = 'Sub Label',
category = config.vehicleclass['car'],
text = 'Text UI Label',
dist = 2.0,
take = vector3(847.37, -1315.39, 26.46),
fine = 50, -- return fine
spawn = {
vector4(844.61, -1340.83, 25.8, 245.06)
}
}
},
Config
config = {}
config.debug = false
config.framework = 'esx' -- esx or qb
config.impound = {
-- impound zone radius
radius = 4.0,
-- no charge will be applied to the officer
nocost = false,
-- player is in the vehicle when it spawns
invehicle = false,
-- set vehicle key and add on utils.lua
vehkey = false,
-- vehicle damage includes doors, tires, and windows
-- you don't need this config if are using a lastet framework
vehdamage = false,
-- allow exports for functionality
useexports = false,
-- allow the command to be used
usecommand = true,
-- command used for impounding vehicles
command = 'impound',
-- officer dutty is required
countrequire = false,
-- job dutty required
jobrequire = 'police',
-- minimum number of required jobs
minrequire = 1
}
-- Configuration for target interaction (such as for ox_target or similar systems)
config.target = {
use = true,
label = 'Impound',
model = 'ox', -- ox or qb
icon = 'fas fa-car-alt',
dist = 2.0,
bones = {
'door_dside_f',
'door_dside_r',
'door_pside_f',
'door_pside_r',
'seat_pside_r',
'seat_dside_r'
}
}
-- Duration options (in hours) for impoundment
config.duration = {
2, 4, 6, 8, 10, 12, 14, 16, 18, 20
}
-- Classification of vehicle types based on in-game vehicle classes
config.vehicleclass = {
-- Any vehicle class (includes all classes)
any = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 },
-- Classes representing cars (excluding trucks, airplanes, etc)
car = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 13, 18, 22 },
-- Classes representing trucks or rigs
rig = { 10, 11, 17, 19, 20 },
-- Classes representing aircraft
air = { 15, 16 },
-- Classes representing boats and other watercraft
sea = { 14 }
}
-- Permission settings for who can access the impound system
config.permission = {
police = true,
mechanic = false,
--sherif = false
}
-- Database configuration for storing vehicle and impound information
-- Adjust the column name if you have different names
config.database = {
table = 'owned_vehicles', -- owned_vehicles or player_vehicles
column = 'impound', -- vehicle impound
state = 'stored', -- stored or state
props = 'vehicle', -- vehicle or mods
player = 'owner' -- owner or citizenid
}
-- This configuration is used to determine if the impounded vehicle remains visible in the public/private garage and public impound
-- This configuration is useful if you have a similar script like the latest esx_garage or qb-garages or etc
-- Set to false if you don't need this configuration
config.checking = {
havegarage = true, -- enable this if you want to set the garage column to NULL when the vehicle is impounded
garage = 'parking', -- garage column name
setgarage = 'LosSantos',
poundpublic = false, -- enable this if you have a specific public impound
public = 'pound', -- public impound column name
setname = 'LosSantos' -- set the name for the public impound
}
-- Vehicle state configuration (for use in the database)
-- Adjust the column name if you have different number
config.state = {
vehout = 0, -- store to public impound
vehin = 1, -- return vehicle to garage
impound = 2 -- store to police impound
}
-- Configuration for different impound locations (this one is for Los Santos)
config.location = {
lsCar = {
-- Blip settings for the impound location (used on map)
blip = {
use = true,
label = 'LS Impound',
color = 63,
sprite = 67,
scale = 0.8
},
-- Zone information for this impound location
zone = {
title = 'Impound',
description = 'Police impound is the seizure and storage of vehicles for legal violations or unpaid fines.',
label = 'Los Santos',
catlabel = 'Car & Motorcycle',
category = config.vehicleclass['car'],
text = 'Check Impound',
dist = 2.0,
take = vector3(847.37, -1315.39, 26.46),
fine = 50, -- return fine
spawn = {
vector4(844.61, -1340.83, 25.8, 245.06)
}
}
},
lsBoat = {
-- Blip settings for the impound location (used on map)
blip = {
use = true,
label = 'LS Boat Impound',
color = 5,
sprite = 410,
scale = 0.8
},
-- Zone information for this impound location
zone = {
title = 'Boat Impound',
description = 'Police impound is the seizure and storage of vehicles for legal violations or unpaid fines.',
label = 'Los Santos',
catlabel = 'Boats',
category = config.vehicleclass['sea'],
text = 'Check Impound',
dist = 2.0,
take = vector3(-712.8395, -1298.466, 5.101923),
fine = 50, -- return fine
spawn = {
vector4(-714.8527, -1335.211, 0.3856759, 143.9128)
}
}
}
}
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